;-------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------
;月影なのは　ボイスパッチ内容

;試合開始「はっ」
[state -3, voice]
type = playsnd
triggerall = stateno = 191
trigger1 = animelem = 5
trigger2 = animelem = 12
value = 190,0
channel = 0

;勝利「勝ったぁー！」
[state -3, voice]
type = playsnd
trigger1 = stateno = 181
trigger1 = animelem = 3
value = 180,0
channel = 0

;勝利「やあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 182
trigger1 = animelem = 4
value = 180,1
channel = 0

;時間切れ負け「あーあ、ドジっちゃったなぁ……」
[state -3, voice]
type = playsnd
trigger1 = stateno = 170
trigger1 = animelem = 2
value = 170,0
channel = 0

;時間切れ「あー、もったいない……」
[state -3, voice]
type = playsnd
trigger1 = stateno = 175
trigger1 = animelem = 2
value = 175,0
channel = 0

;挑発「やあっ！」
[state -3, voice]
type = playsnd
trigger1 = stateno = 195
trigger1 = animelem = 4
value = 195,0
channel = 0

;ゲージため「はああああ……！」
[state -3, voice]
type = PlaySnd
trigger1 = stateno = 860
trigger1 = animelem = 4
value = 860,0
channel = 0

;通常技（弱）「はっ」「やっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 200
trigger1 = animelem = 2
trigger2 = stateno = 201
trigger2 = animelem = 2
trigger3 = stateno = 210
trigger3 = animelem = 3
trigger4 = stateno = 211
trigger4 = animelem = 3
trigger5 = stateno = 301
trigger5 = animelem = 2
trigger6 = stateno = 311
trigger6 = animelem = 2
trigger7 = stateno = 401
trigger7 = animelem = 2
trigger8 = stateno = 411
trigger8 = animelem = 2
value = 200,0 + (random > 500)
channel = 0

;通常技（中）「はあっ」「ていっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 202
trigger1 = animelem = 3
trigger2 = stateno = 203
trigger2 = animelem = 3
trigger3 = stateno = 212
trigger3 = animelem = 3
trigger4 = stateno = 213
trigger4 = animelem = 3
trigger5 = stateno = 303
trigger5 = animelem = 3
trigger6 = stateno = 313
trigger6 = animelem = 3
trigger7 = stateno = 403
trigger7 = animelem = 3
trigger8 = stateno = 413
trigger8 = animelem = 3
trigger9 = stateno = 501
trigger9 = animelem = 3
trigger10 = stateno = 502
trigger10 = animelem = 5
trigger11 = stateno = 920
trigger11 = animelem = 3
value = 200,10 + (random > 500)
channel = 0

;通常技（強）「やあっ」「とりゃあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 204
trigger1 = animelem = 5
trigger2 = stateno = 205
trigger2 = animelem = 2
trigger3 = stateno = 214
trigger3 = animelem = 4
trigger4 = stateno = 215
trigger4 = animelem = 4
trigger5 = stateno = 305
trigger5 = animelem = 3
trigger6 = stateno = 315
trigger6 = animelem = 3
trigger7 = stateno = 405
trigger7 = animelem = 4
trigger8 = stateno = 415
trigger8 = animelem = 4
trigger9 = stateno = 503
trigger9 = animelem = 8
trigger10 = stateno = 600
trigger10 = animelem = 8
trigger11 = stateno = 610
trigger11 = animelem = 3
value = 200,20 + (random > 500)
channel = 0

;頭突き「これでどうだあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 701
trigger1 = animelem = 2
value = 701,0
channel = 0

;背負い投げ「もらったあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 711
trigger1 = animelem = 2
value = 711,0
channel = 0

;投げ失敗「くっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 700 || stateno = 710
trigger1 = animelem = 4
value = 700,2
channel = 0

;正拳木霊「はあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1000 || stateno = 1001 || stateno = 1002
trigger1 = animelem = 5
value = 200,10
channel = 0

;真空飛び横蹴り「とりゃあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1100 || stateno = 1101 || stateno = 1102
trigger1 = animelem = 5
trigger2 = stateno = 930
trigger2 = animelem = 6
value = 200,21
channel = 0

;正拳乱れ突き　構え「はっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1200
trigger1 = animelem = 4
value = 200,0
channel = 0

;正拳乱れ突き　連打「やっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1200
trigger1 = animelem = 8 || animelem = 10 || animelem = 12 || animelem = 14 || animelem = 16 || animelem = 18
value = 200,1
;channel = 0

;正拳乱れ突き　フィニッシュ「ていっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1200
trigger1 = animelem = 24
value = 200,11
channel = 0

;低空胴回転回し蹴り「ていっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 1300 || stateno = 1301 || stateno = 1302
trigger1 = animelem = 5
value = 200,11
channel = 0

;秘拳・風翼拳「ここで決める！」
[state -3, voice]
type = playsnd
trigger1 = stateno = 2000
trigger1 = animelem = 3
value = 2000,0
channel = 0

;秘拳・風翼拳（潜在）「とっておきだよ！」
[state -3, voice]
type = playsnd
trigger1 = stateno = 3000
trigger1 = animelem = 3
value = 3000,0
channel = 0

;秘拳・風翼拳　決めポーズ「はあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 2010
trigger1 = animelem = 5
value = 180,1
channel = 0

;真空五段撃「よし、今だっ！」
[state -3, voice]
type = playsnd
trigger1 = stateno = 2100
trigger1 = animelem = 4
value = 2100,0
channel = 0

;真空五段撃「はあっ」「ていっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 2110
trigger1 = animelem = 4 || animelem = 8 || animelem = 14
value = 200,10 + (random > 500)
channel = 0

;真空五段撃「とりゃあっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 2110
trigger1 = animelem = 18
value = 200,21
channel = 0

;回避「ふっ」
[state -3, voice]
type = playsnd
trigger1 = stateno = 800
trigger1 = animelem = 2
trigger2 = stateno = 850
trigger2 = animelem = 3
trigger3 = stateno = 900
trigger3 = anim = 850
trigger3 = animelem = 3
trigger4 = stateno = 5201
trigger4 = animelem = 2
trigger5 = stateno = 5210
trigger5 = animelem = 2
value = 800,0
channel = 0

;ダメージ弱「うっ」
[state -3, voice]
type = PlaySnd
triggerall = Alive
triggerall = stateno != [150,159]
triggerall = Time = 0
triggerall = Movetype = H
trigger1 = Hitshakeover = 0
trigger1 = GetHitVar(animtype) = 0
value = 5000,0
channel = 0

;ダメージ中「うぐぅっ」
[state -3, voice]
type = PlaySnd
triggerall = Alive
triggerall = stateno != [150,159]
triggerall = Time = 0
triggerall = Movetype = H
trigger1 = Hitshakeover = 0
trigger1 = GetHitVar(animtype) = 1
value = 5000,10
channel = 0

;ダメージ強「きゃんっ」
[state -3, voice]
type = PlaySnd
triggerall = Alive
triggerall = stateno != [150,159]
triggerall = Time = 0
triggerall = Movetype = H
trigger1 = Hitshakeover = 0
trigger1 = GetHitVar(animtype) >= 2
value = 5000,20
channel = 0

;起き上がり「まだまだあ！」
[state -3, voice]
type = PlaySnd
trigger1 = stateno = 5120
trigger1 = animelem = 2
value = 5120,0
channel = 0

;KO後「きゅううう〜〜」
[state -3, voice]
type = PlaySnd
trigger1 = stateno = 5150
trigger1 = time = 30
value = 5150,0
channel = 0

;ここまでボイスパッチ用の記述
;-------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------
