[Statedef 5900]
type = S

[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

;--------------------------------------------------------------------------

;͉MȂłB
;L~B̗lXȔ\͂JX^}CY邱Ƃł܂B
;ӏ悭ǂŁAt@C̕ۑĂ璲ĂB

;--------------------------------------------------------------------------
[State 5900, Config var22]
type = VarSet
trigger1 = time = 0
var(22) = 1
;̐1ɂƁivar(22) = 1 ɂƁj
;U͂ŏ͍Ȃ̗͂ȂȂɂĒႭȂĂ܂B
;łႢԂŁAl25%܂Œቺ܂B
;܂AԍLȂ܂B
;0̂܂܂ł΁AU͂ŏŌ܂70%ňłB
;ǂIɂ͓悤ȍU͂łB

;var(22) Fighting Style
; 0 = SFA Mode : Attack  70%
; 1 = SF2 Mode : Attack 100% - 25%


;--------------------------------------------------------------------------
[State 5900, Config var23]
type = VarSet
trigger1 = time = 0
var(23) = 0
;̐1ɂƁivar(23) = 1 ɂƁj
;PEhI邽тɃQ[WSĂȂȂ܂B
;XgQwł̎dlłB
;`[Ő키̓Q[W͂܂B

;var(23) Power gauge
; 0 = Normal
; 1 = Power gauge becomes 0 in each round.


;--------------------------------------------------------------------------
[State 5900, Config var24]
type = VarSet
trigger1 = time = 0
var(24) = 0
;̐1ɂƁivar(24) = 1 ɂƁj
;L~B󒆃K[hłȂȂAL~B̑SĂ̋Z󒆃K[hs\ɂȂA
;L~B_EłȂȂ܂B
;XgQł̓ɋ߂Ȃ܂A󒆃K[hƃ_EƁAʏȂ̂ȂAg
;s\ɂȂ邩܂B
;܂AL~B͂Ƃƒn̑SĂ̒ʏZƁAX[p[R{̂قƂǑSĂ󒆃K[hs\Ȃ̂
;󒆃K[h\ɂȂ̂͋󒆂ł̊{ZƁALmXpCNȊO̕KEZƁAѓłB

;var(24) Air Guard & Air Recovery
; 0 = ON
; 1 = OFF


;--------------------------------------------------------------------------
[State 5900, Config var25]
type = VarSet
trigger1 = time = 0
var(25) = 0
;̐1ɂƁivar(25) = 1 ɂƁj
;K[hLZAp[\iANVALmXgCNALmxWA
;o[XVtguCJ[A@AuRrl[Vgps\ɂȂ܂B

;var(25) SFA Moves
;Personal Action, Alpha Counter, 
;Cannon Strike, Cannon Revenge, Reverse Shaft Breaker,
;Variable Combination
; 0 = ON
; 1 = OFF


;--------------------------------------------------------------------------
[State 5900, Config var26]
type = VarSet
trigger1 = time = 0
var(26) = 0
;̐1ɂƁivar(26) = 1 ɂƁj
;CAbgX}bV[A`FCOl[hgps\ɂȂ܂B

;var(26) Cannon Spike Moves
;Riot Smasher, Chain Grenade
; 0 = ON
; 1 = OFF


;--------------------------------------------------------------------------
[State 5900, Config var27]
type = VarSet
trigger1 = time = 0
var(27) = 5
;̐ωƁAAVXgL̎gp񐔂߂邱Ƃł܂B
;0ȉɂ΁AAVXgLoȂȂ܂B

;var(27) Call Megaman & Charlie & B.B.Hood
; 0 = OFF
; 1 or more = ON


;--------------------------------------------------------------------------
[State 5900, Config var28]
type = VarSet
trigger1 = time = 0
var(28) = 0
;̐1ɂƁivar(28) = 1 ɂƁj
;_bVƃobNXebvgps\ɂȂ܂B

;var(28) Run & Retreat
; 0 = ON
; 1 = OFF


;--------------------------------------------------------------------------
[State 5900, Config var29]
type = VarSet
trigger1 = time = 0
var(29) = 0
;̐1ɂƁivar(29) = 1 ɂƁj
;QEhڈȍ~ŕKEZłjnɃI^[hj悤ɂȂ܂B

;var(29) Sexy KO
; 0 = OFF
; 1 = ON


;--------------------------------------------------------------------------
[State 5900, Config var30]
type = VarSet
trigger1 = time = 0
var(30) = (palno = 6)
;̐1ɂƁivar(30) = 1 ɂƁj
;X[p[R{gpɃJbgCo܂B
;Aǂ̐FgĂĂJbgC̐F̓sNςȂ̂
;΂ɎgĂȂǂ͎gȂł傤B
;܂A
;var(30) = (palno = 6)
;ƋLq΁AsNFȊOł͏oȂȂ܂B

;var(30) Super Combo Cutin
; 0 = OFF
; 1 = ON


;--------------------------------------------------------------------------
[State 5900, Config var31]
type = VarSet
trigger1 = time = 0
var(31) = 0
;̐1ɂƁivar(31) = 1 ɂƁj
;t[KRrl[VƃANZXsibNȈՃR}hŏo悤ɂȂ܂B

;var(31) Easy Command
; 0 = OFF
; 1 = ON



;--------------------------------------------------------------------------
;牺͉MȂłB
;--------------------------------------------------------------------------
[State 5900, 1]
type = VarRangeSet
trigger1 = 1
value = 0
first = 1
last = 19

[State 5900, 3] ;Intro
type = ChangeState
trigger1 = 1
value = 190

